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How to make a curse dnd 5e
How to make a curse dnd 5e




We'll go through each blood curse later but for now think of these as like your special blood hunter "spells". Some of them work together well, and some have level or class archetype restrictions. Blood curses are a lot like a warlock's invocations, in that you get to pick a few different ones from a long list, and they do a lot to specialize your build. You can load your blood maledict "ammo" into different "blood curses". You regain your uses of your blood maledict whenever you finish a short or long rest. You start out with one maledict, and you get one more at 6th level, 13th level, and 17th level. This works exactly like the other spellcasting class spell DCs work just by another name.Īt 1st level you gain your blood maledict feature, which has a whole lot of moving parts so let's go through it slowly.įirstly, think of your blood maledict itself as the "ammo" you're going to be firing off. You don't have a spell list, but it just states that a lot of your abilities will use something called your "hemocraft DC", which is 8 + your proficiency modifier + your Intelligence modifier. The second half of this feature is practically your blanket spellcasting ability feature. Flat and permanent advantage is pretty hard to come by, so it's not too shabby, but unless your dungeon master is throwing these specific enemy types around it won't really get much use. The first half grants you advantage on Survival checks made for tracking fey fiends and undead, and Intelligence checks made about fey fiends and undead. Let's take a moment and go through each blood hunter feature one at a time.Īt level 1 you gain hunter's bane, which is really two independent abilities stapled together. You can find the custom content rules for blood hunters freely available on both DMs guild and D&D Beyond.īlood hunters aren't all that complex to play, but all their features are "blood this" and "blood that" and can easily get flipped around on each other. You won't be able to play a blood hunter in AL, and you should check with your DM if they're ok to use before bringing one to the next dungeon. They're by far the most commonly accepted and used 3rd-party content class, but they're still custom content at the end of the day. It's also worth restating that blood hunters are not an official class. They tend to serve a melee DPS role, but with a risk/reward element trading health for abilities for more raw damage or battlefield control. They gain a fighting style and have a high bank of hit points like a fighter, and gain access to a wide variety of optional features like a warlock, most of which revolve around using your hit points as a resource to fuel magical effects. Mechanically, blood hunters have many unique features but mainly function as a combination of warlock and fighter. Hemocraft is a primal rite uses one’s own blood and vital essence as an energy source and practicing blood magic is a delicate balance on a knife's edge. In a similar way that a warlock takes a risk for power through bargains with otherworldly powers, blood hunters instead take a risk through the inherent danger of the magic they learn itself and the dangerous, long-guarded ritual needed to acquire it. To become a blood hunter, one must survive a blood ritual and be taught old rites by other blood hunters who are usually secreted away in some forgotten corner of the world. What Are Blood Hunters?īlood hunters are practitioners of the art of hemocraft, a branch of arcane blood magic relegated to dark suspicion and taboo. How do you play these stalwart pariahs in dungeons & dragons 5e? Make a secret blood oath so we can go through everything you need to know. Made even more popular by Talisan's character Mollymauk of the Mighty Nein, these homebrew sanguine champions are finding their way into countless adventures. Matt Mercer of Critical Role fame added these resolute warriors to 5e D&D and they're now just shy of an official class. Blood hunters are the monsters who hunt monsters, these masters of hemocraft sacrifice of themselves to banish evil from this world.






How to make a curse dnd 5e